Nintendo’s Switch gets a special nod here, as nearly the entire Street Fighter series can now be (mostly) enjoyed in a portable format. The retention of “everything” becomes more impressive with each successive title, as Capcom added more animations and better backgrounds as each series continued. Look carefully and you might notice that the floor in Guile’s SF2 stage has been changed for some bizarre reason, but most of the original games are faithful to the originals.
![guile sf2 guile sf2](https://media.eventhubs.com/artwork/guile/hdr_04.jpg)
#GUILE SF2 PLUS#
Here, you get all the original parallax scrolling layers, breakable objects, and character animation frames, plus the original sound effects and music. Truly arcade-perfect Street Fighter ports used to be rare because consoles couldn’t match Capcom’s arcade hardware - developers had to cut corners, particularly with the backgrounds.
#GUILE SF2 OFFLINE#
Except for the Switch-exclusive Tournament Battle mode discussed below, all of the other games run only offline with single- and two-player options.
![guile sf2 guile sf2](http://jasongordon.com/sf2/images/handcuffs.jpg)
Four of the games - Street Fighter II Turbo, Super Street Fighter II Turbo, Street Fighter Alpha 3, and Street Fighter III 3rd Strike - work in either local or online multiplayer modes across multiple consoles. It’s available for the PlayStation 4, Xbox One, Nintendo Switch, and PCs I tested the Switch version.Ībove: Street Fighter III unsuccessfully attempted to pass the torch to a “new generation” of fighters, but over time, some of those characters have become popular in newer series releases.Ĭapcom presents each of the games in its original arcade format, pixel-perfect, with no internal loading times. We measured two entire generations of consoles in part by their ability to faithfully reproduce various Street Fighter games.Īs a longtime fan of the franchise, I’d call Street Fighter 30th Anniversary Collection a dream come true - Capcom and developer Digital Eclipse (the studio behind excellent retro compilations such as The Disney Afternoon Collection) include no-compromises, zero loading time ports of every major Street Fighter arcade title from the 1987 original through the 1999 release of Street Fighter III: 3rd Strike. I can’t overstate Street Fighter’s impact on the gaming industry: Capcom’s series of 1-on-1 fighters defined an entire genre, redefined competitive gaming, and led multiple companies to create some of their most famous franchises. the roundhouse should come slightly before the punch, and perhaps some keyboards did not propagate these timing characteristics correctly.Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. as i understand it, guile's magic throw is very timing sensitive. at the time it lead me to believe the way the keyboards were constructed had a lot to due with how those motions signals were being fed back to the CPU/emulated CPU. i recall some keyboards had no problem performing guile's magic throw, however, others would not be able to perform the glitch. I recall something similar when i was in high school and the MAME emulators were becoming a thing. when i play this, presumably emulated version of, SF2 WW, all easy glitches work except i can never get, guile's magic throw to work. I was recently given a pandora's box 3 which i bought an accompanying JNX atlas adapter for its kick harness. these 'features' work fine just the way i remember them when i was a kid. i bought the SF2 WW pcb just to play with the guile glitches (magic throw, handcuffs, etc). I have an original SF2 World Warrior PCB installed in a original 3Koam zback cabinet.